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Guadelle
Mundania is known (aside from its liberalism and freedoms) for its seat of power; the capital, Guadelle. The capital houses the GUC (Guadelle United Council) which appoints members of the Mysticverse's colorful peopledom to make important decisions for the realm as a whole. Guadelle is a busy commerce center and, before the opening of Skae to the public, the only substantial economic regulator of the Mysticverse. The city is layered in a circular cascading manner, with the common residential areas at the bottom, followed by the business district, and then the HQ of the Council, Peaceable Hall, and surrounding elite residences.
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Academy for the Gifted
An enormous mansion-like structure with multiple buildings and courtyards surrounded by a stone wall, the Academy is the premier place to send children gifted in magic or children you don't feel like raising. It was constructed atop a shallow ruin, which was sealed off after an accident prior to the opening. However, the lowest levels of the academy are actually built within the ruins. There are rumors that there is a hidden passageway somewhere in the mansion-like construct that feeds directly into the ruins. The Academy population is filled with teen angst, thoughts of rebellion, and the occasional class on herbology.
Tongue-Tied (Open) by Kore Deiman on Nov 1, 2014 1:48:10 GMT -5


Forests & Valleys
Covers all of the forestry in Mundania, which is typically sparse and more than likely separated by long valleys of dry grass and rocky terrain. Within the forests & valleys are structures erected by older civilizations, like ancient temples, and natural structure, like caves and mountainous cliff overhangs.
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Ponds & Wetlands
Covers the less dry areas of Mundania, such as the swampy areas nurtured by murky ponds and freshwater streams. The waters from the Deep are often the source of such ponds, and therefore serve as inland networks traveled by the more exotic aquatic creatures.
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Mundania

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Mundania
Once the site of an enormous war, Mundania is now a racially diverse hub of activity for the realm. Despite being the largest of the continents, very little of it is colonized land. The Humans who founded Mundania have left much of the land to grow naturally, including the sparse forests, ancient ruins, and rock fields that the more obscure, less mingle-friendly races call home.
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